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A theory of fun for game design / by Raph Koster.

A theory of fun for game design / by Raph Koster.
Catalogue Information
Field name Details
ISBN 9781449363215
Author Koster, Raph (author.)
Title A theory of fun for game design / by Raph Koster.
Edition 2nd edition.
Publisher and/or associated date/s Sebastopol, CA : O'Reilly Media, Inc., [2014]
©2014.
Description xviii, 279 pages : colour illustrations ; 24 cm.
Note "Foreword by Will Wright."
Summary Now in full colour, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design.
Subjects Computer games -- Social aspects
Computer games -- Design
Computer games -- Philosophy
Call number 794.81526 KOS
Catalogue Information 100065782 Beginning of record . Catalogue Information 100065782 Top of page .
Item Information
Barcode Shelf Location Collection Volume Ref. Status Due Date
A00786369 794.81526 KOS
General Collection   . Available to Museum Staff .  
. Catalogue Record 100065782 ItemInfo Beginning of record . Catalogue Record 100065782 ItemInfo Top of page .